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Old Feb 24, 2006, 02:32 PM // 14:32   #1
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Default Energy on Wands/Rods? - Imperfect greens?

What is the max for the various energy inherents on wands/rods?

I was a bit disappointed with the green necro and mesmer items because they only gave +3 or +5 (while hexed =/ ) and thought that wasn't even max, which is weird for a green.

As I am looking at the auctions I am seeing only max +3^50 items and thought that that was actually max (which is also weird).

But I found an Earth Wand that is +4^50 so it must not be max (at least not for ele weapons?? )

Anyone have the scoop?
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Old Feb 24, 2006, 02:39 PM // 14:39   #2
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It's +5 while >50, <50, enchanted, or hexed. Those are the only mods that are imperfect on greens.
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Old Feb 24, 2006, 02:41 PM // 14:41   #3
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best are 5>50
5 (while enchanted)
or 5 always (on nolani fire wand)
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Old Feb 24, 2006, 02:41 PM // 14:41   #4
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Imperfect greens make me a saaaaad panda ;_;
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Old Feb 24, 2006, 02:52 PM // 14:52   #5
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Also interesting to note (though usually irrelevant) is that greens behave like white items when you don't meet the requirement rather than like golds. So a green focus gives you 3 energy when you don't meet its requirement rather than 6.
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Old Feb 24, 2006, 02:55 PM // 14:55   #6
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I noticed that, did they always use to be like that? I seem to remember my Worth's Icon giving half when I had 6 protection :s

Now my rockmolder gives 3 energy for 8 illusion -_-
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Old Feb 25, 2006, 09:10 PM // 21:10   #7
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What's this about golds behaving differently from whites when you don't meet the requirements?
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Old Feb 25, 2006, 11:30 PM // 23:30   #8
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i know it's just nitpicking but I don't think the Noaliani wand is +5 always, there are negatives on it maybe one goes with the energy
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Old Feb 25, 2006, 11:34 PM // 23:34   #9
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Quote:
Originally Posted by Manic Smile
i know it's just nitpicking but I don't think the Noaliani wand is +5 always, there are negatives on it maybe one goes with the energy
all 3 flavors (i have them) are +5 always
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